feat:node-modules
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77
node_modules/mathjs/lib/cjs/function/matrix/rotate.js
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vendored
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77
node_modules/mathjs/lib/cjs/function/matrix/rotate.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.createRotate = void 0;
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var _factory = require("../../utils/factory.js");
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var _array = require("../../utils/array.js");
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const name = 'rotate';
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const dependencies = ['typed', 'multiply', 'rotationMatrix'];
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const createRotate = exports.createRotate = /* #__PURE__ */(0, _factory.factory)(name, dependencies, _ref => {
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let {
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typed,
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multiply,
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rotationMatrix
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} = _ref;
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/**
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* Rotate a vector of size 1x2 counter-clockwise by a given angle
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* Rotate a vector of size 1x3 counter-clockwise by a given angle around the given axis
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*
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* Syntax:
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*
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* math.rotate(w, theta)
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* math.rotate(w, theta, v)
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*
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* Examples:
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*
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* math.rotate([11, 12], math.pi / 2) // returns [-12, 11]
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* math.rotate(matrix([11, 12]), math.pi / 2) // returns [-12, 11]
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*
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* math.rotate([1, 0, 0], unit('90deg'), [0, 0, 1]) // returns [0, 1, 0]
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* math.rotate(matrix([1, 0, 0]), unit('90deg'), [0, 0, 1]) // returns Matrix [0, 1, 0]
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*
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* math.rotate([1, 0], math.complex(1 + i)) // returns [cos(1 + i) - sin(1 + i), sin(1 + i) + cos(1 + i)]
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*
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* See also:
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*
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* matrix, rotationMatrix
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*
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* @param {Array | Matrix} w Vector to rotate
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* @param {number | BigNumber | Complex | Unit} theta Rotation angle
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* @param {Array | Matrix} [v] Rotation axis
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* @return {Array | Matrix} Multiplication of the rotation matrix and w
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*/
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return typed(name, {
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'Array , number | BigNumber | Complex | Unit': function (w, theta) {
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_validateSize(w, 2);
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const matrixRes = multiply(rotationMatrix(theta), w);
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return matrixRes.toArray();
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},
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'Matrix , number | BigNumber | Complex | Unit': function (w, theta) {
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_validateSize(w, 2);
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return multiply(rotationMatrix(theta), w);
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},
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'Array, number | BigNumber | Complex | Unit, Array | Matrix': function (w, theta, v) {
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_validateSize(w, 3);
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const matrixRes = multiply(rotationMatrix(theta, v), w);
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return matrixRes;
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},
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'Matrix, number | BigNumber | Complex | Unit, Array | Matrix': function (w, theta, v) {
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_validateSize(w, 3);
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return multiply(rotationMatrix(theta, v), w);
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}
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});
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function _validateSize(v, expectedSize) {
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const actualSize = Array.isArray(v) ? (0, _array.arraySize)(v) : v.size();
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if (actualSize.length > 2) {
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throw new RangeError(`Vector must be of dimensions 1x${expectedSize}`);
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}
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if (actualSize.length === 2 && actualSize[1] !== 1) {
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throw new RangeError(`Vector must be of dimensions 1x${expectedSize}`);
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}
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if (actualSize[0] !== expectedSize) {
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throw new RangeError(`Vector must be of dimensions 1x${expectedSize}`);
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}
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}
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});
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