feat:node-modules

This commit is contained in:
houjunxiang
2025-11-24 10:26:18 +08:00
parent 753766893b
commit 8a3e48d856
8825 changed files with 567399 additions and 1 deletions

View File

@@ -0,0 +1,26 @@
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.randomMatrix = randomMatrix;
/**
* This is a util function for generating a random matrix recursively.
* @param {number[]} size
* @param {function} random
* @returns {Array}
*/
function randomMatrix(size, random) {
const data = [];
size = size.slice(0);
if (size.length > 1) {
for (let i = 0, length = size.shift(); i < length; i++) {
data.push(randomMatrix(size, random));
}
} else {
for (let i = 0, length = size.shift(); i < length; i++) {
data.push(random());
}
}
return data;
}

View File

@@ -0,0 +1,26 @@
"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.createRng = createRng;
var _seedrandom = _interopRequireDefault(require("seedrandom"));
const singletonRandom = /* #__PURE__ */(0, _seedrandom.default)(Date.now());
function createRng(randomSeed) {
let random;
// create a new random generator with given seed
function setSeed(seed) {
random = seed === null ? singletonRandom : (0, _seedrandom.default)(String(seed));
}
// initialize a seeded pseudo random number generator with config's random seed
setSeed(randomSeed);
// wrapper function so the rng can be updated via generator
function rng() {
return random();
}
return rng;
}