feat:node-modules
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160
node_modules/mathjs/lib/esm/function/matrix/rotationMatrix.js
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node_modules/mathjs/lib/esm/function/matrix/rotationMatrix.js
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import { isBigNumber } from '../../utils/is.js';
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import { factory } from '../../utils/factory.js';
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var name = 'rotationMatrix';
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var dependencies = ['typed', 'config', 'multiplyScalar', 'addScalar', 'unaryMinus', 'norm', 'matrix', 'BigNumber', 'DenseMatrix', 'SparseMatrix', 'cos', 'sin'];
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export var createRotationMatrix = /* #__PURE__ */factory(name, dependencies, _ref => {
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var {
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typed,
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config,
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multiplyScalar,
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addScalar,
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unaryMinus,
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norm,
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BigNumber,
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matrix,
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DenseMatrix,
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SparseMatrix,
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cos,
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sin
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} = _ref;
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/**
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* Create a 2-dimensional counter-clockwise rotation matrix (2x2) for a given angle (expressed in radians).
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* Create a 2-dimensional counter-clockwise rotation matrix (3x3) by a given angle (expressed in radians) around a given axis (1x3).
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*
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* Syntax:
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*
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* math.rotationMatrix(theta)
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* math.rotationMatrix(theta, format)
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* math.rotationMatrix(theta, [v])
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* math.rotationMatrix(theta, [v], format)
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*
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* Examples:
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*
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* math.rotationMatrix(math.pi / 2) // returns [[0, -1], [1, 0]]
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* math.rotationMatrix(math.bignumber(1)) // returns [[bignumber(cos(1)), bignumber(-sin(1))], [bignumber(sin(1)), bignumber(cos(1))]]
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* math.rotationMatrix(math.complex(1 + i)) // returns [[cos(1 + i), -sin(1 + i)], [sin(1 + i), cos(1 + i)]]
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* math.rotationMatrix(math.unit('1rad')) // returns [[cos(1), -sin(1)], [sin(1), cos(1)]]
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*
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* math.rotationMatrix(math.pi / 2, [0, 1, 0]) // returns [[0, 0, 1], [0, 1, 0], [-1, 0, 0]]
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* math.rotationMatrix(math.pi / 2, matrix([0, 1, 0])) // returns matrix([[0, 0, 1], [0, 1, 0], [-1, 0, 0]])
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*
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*
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* See also:
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*
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* matrix, cos, sin
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*
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*
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* @param {number | BigNumber | Complex | Unit} theta Rotation angle
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* @param {Array | Matrix} [v] Rotation axis
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* @param {string} [format] Result Matrix storage format
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* @return {Array | Matrix} Rotation matrix
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*/
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return typed(name, {
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'': function _() {
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return config.matrix === 'Matrix' ? matrix([]) : [];
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},
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string: function string(format) {
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return matrix(format);
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},
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'number | BigNumber | Complex | Unit': function number__BigNumber__Complex__Unit(theta) {
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return _rotationMatrix2x2(theta, config.matrix === 'Matrix' ? 'dense' : undefined);
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},
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'number | BigNumber | Complex | Unit, string': function number__BigNumber__Complex__Unit_string(theta, format) {
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return _rotationMatrix2x2(theta, format);
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},
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'number | BigNumber | Complex | Unit, Array': function number__BigNumber__Complex__Unit_Array(theta, v) {
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var matrixV = matrix(v);
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_validateVector(matrixV);
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return _rotationMatrix3x3(theta, matrixV, undefined);
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},
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'number | BigNumber | Complex | Unit, Matrix': function number__BigNumber__Complex__Unit_Matrix(theta, v) {
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_validateVector(v);
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var storageType = v.storage() || (config.matrix === 'Matrix' ? 'dense' : undefined);
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return _rotationMatrix3x3(theta, v, storageType);
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},
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'number | BigNumber | Complex | Unit, Array, string': function number__BigNumber__Complex__Unit_Array_string(theta, v, format) {
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var matrixV = matrix(v);
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_validateVector(matrixV);
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return _rotationMatrix3x3(theta, matrixV, format);
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},
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'number | BigNumber | Complex | Unit, Matrix, string': function number__BigNumber__Complex__Unit_Matrix_string(theta, v, format) {
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_validateVector(v);
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return _rotationMatrix3x3(theta, v, format);
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}
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});
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/**
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* Returns 2x2 matrix of 2D rotation of angle theta
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*
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* @param {number | BigNumber | Complex | Unit} theta The rotation angle
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* @param {string} format The result Matrix storage format
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* @returns {Matrix}
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* @private
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*/
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function _rotationMatrix2x2(theta, format) {
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var Big = isBigNumber(theta);
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var minusOne = Big ? new BigNumber(-1) : -1;
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var cosTheta = cos(theta);
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var sinTheta = sin(theta);
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var data = [[cosTheta, multiplyScalar(minusOne, sinTheta)], [sinTheta, cosTheta]];
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return _convertToFormat(data, format);
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}
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function _validateVector(v) {
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var size = v.size();
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if (size.length < 1 || size[0] !== 3) {
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throw new RangeError('Vector must be of dimensions 1x3');
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}
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}
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function _mul(array) {
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return array.reduce((p, curr) => multiplyScalar(p, curr));
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}
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function _convertToFormat(data, format) {
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if (format) {
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if (format === 'sparse') {
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return new SparseMatrix(data);
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}
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if (format === 'dense') {
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return new DenseMatrix(data);
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}
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throw new TypeError("Unknown matrix type \"".concat(format, "\""));
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}
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return data;
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}
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/**
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* Returns a 3x3 matrix of rotation of angle theta around vector v
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*
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* @param {number | BigNumber | Complex | Unit} theta The rotation angle
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* @param {Matrix} v The rotation axis vector
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* @param {string} format The storage format of the resulting matrix
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* @returns {Matrix}
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* @private
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*/
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function _rotationMatrix3x3(theta, v, format) {
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var normV = norm(v);
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if (normV === 0) {
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throw new RangeError('Rotation around zero vector');
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}
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var Big = isBigNumber(theta) ? BigNumber : null;
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var one = Big ? new Big(1) : 1;
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var minusOne = Big ? new Big(-1) : -1;
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var vx = Big ? new Big(v.get([0]) / normV) : v.get([0]) / normV;
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var vy = Big ? new Big(v.get([1]) / normV) : v.get([1]) / normV;
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var vz = Big ? new Big(v.get([2]) / normV) : v.get([2]) / normV;
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var c = cos(theta);
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var oneMinusC = addScalar(one, unaryMinus(c));
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var s = sin(theta);
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var r11 = addScalar(c, _mul([vx, vx, oneMinusC]));
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var r12 = addScalar(_mul([vx, vy, oneMinusC]), _mul([minusOne, vz, s]));
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var r13 = addScalar(_mul([vx, vz, oneMinusC]), _mul([vy, s]));
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var r21 = addScalar(_mul([vx, vy, oneMinusC]), _mul([vz, s]));
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var r22 = addScalar(c, _mul([vy, vy, oneMinusC]));
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var r23 = addScalar(_mul([vy, vz, oneMinusC]), _mul([minusOne, vx, s]));
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var r31 = addScalar(_mul([vx, vz, oneMinusC]), _mul([minusOne, vy, s]));
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var r32 = addScalar(_mul([vy, vz, oneMinusC]), _mul([vx, s]));
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var r33 = addScalar(c, _mul([vz, vz, oneMinusC]));
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var data = [[r11, r12, r13], [r21, r22, r23], [r31, r32, r33]];
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return _convertToFormat(data, format);
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}
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});
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