feat:node-modules
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96
node_modules/mathjs/lib/esm/function/probability/random.js
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96
node_modules/mathjs/lib/esm/function/probability/random.js
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import { factory } from '../../utils/factory.js';
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import { isMatrix } from '../../utils/is.js';
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import { createRng } from './util/seededRNG.js';
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import { randomMatrix } from './util/randomMatrix.js';
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var name = 'random';
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var dependencies = ['typed', 'config', '?on'];
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export var createRandom = /* #__PURE__ */factory(name, dependencies, _ref => {
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var {
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typed,
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config,
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on
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} = _ref;
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// seeded pseudo random number generator
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var rng = createRng(config.randomSeed);
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if (on) {
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on('config', function (curr, prev) {
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if (curr.randomSeed !== prev.randomSeed) {
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rng = createRng(curr.randomSeed);
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}
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});
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}
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/**
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* Return a random number larger or equal to `min` and smaller than `max`
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* using a uniform distribution.
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*
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* Syntax:
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*
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* math.random() // generate a random number between 0 and 1
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* math.random(max) // generate a random number between 0 and max
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* math.random(min, max) // generate a random number between min and max
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* math.random(size) // generate a matrix with random numbers between 0 and 1
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* math.random(size, max) // generate a matrix with random numbers between 0 and max
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* math.random(size, min, max) // generate a matrix with random numbers between min and max
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*
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* Examples:
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*
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* math.random() // returns a random number between 0 and 1
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* math.random(100) // returns a random number between 0 and 100
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* math.random(30, 40) // returns a random number between 30 and 40
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* math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1
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*
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* See also:
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*
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* randomInt, pickRandom
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*
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* @param {Array | Matrix} [size] If provided, an array or matrix with given
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* size and filled with random values is returned
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* @param {number} [min] Minimum boundary for the random value, included
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* @param {number} [max] Maximum boundary for the random value, excluded
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* @return {number | Array | Matrix} A random number
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*/
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return typed(name, {
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'': () => _random(0, 1),
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number: max => _random(0, max),
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'number, number': (min, max) => _random(min, max),
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'Array | Matrix': size => _randomMatrix(size, 0, 1),
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'Array | Matrix, number': (size, max) => _randomMatrix(size, 0, max),
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'Array | Matrix, number, number': (size, min, max) => _randomMatrix(size, min, max)
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});
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function _randomMatrix(size, min, max) {
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var res = randomMatrix(size.valueOf(), () => _random(min, max));
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return isMatrix(size) ? size.create(res, 'number') : res;
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}
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function _random(min, max) {
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return min + rng() * (max - min);
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}
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});
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// number only implementation of random, no matrix support
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// TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that?
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export var createRandomNumber = /* #__PURE__ */factory(name, ['typed', 'config', '?on'], _ref2 => {
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var {
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typed,
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config,
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on,
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matrix
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} = _ref2;
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// seeded pseudo random number generator1
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var rng = createRng(config.randomSeed);
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if (on) {
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on('config', function (curr, prev) {
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if (curr.randomSeed !== prev.randomSeed) {
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rng = createRng(curr.randomSeed);
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}
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});
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}
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return typed(name, {
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'': () => _random(0, 1),
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number: max => _random(0, max),
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'number, number': (min, max) => _random(min, max)
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});
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function _random(min, max) {
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return min + rng() * (max - min);
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}
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});
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